The 'New Vegas Anti-Crash' (NVAC) mod as of v7.5.0.0 (released 25 Oct 2016) has been reported to fix the conflict with the latest video drivers from nVidia and AMD. Install the system and NVAC updates regardless. While FNV4GB is not required for ENB, without it you are only getting to use 2GB of your system RAM. Jan 16, 2019 Installation: STEP 1: - Download latest ENB, ( a black arrow at the bottom of the page ). Inside you will find two folders: 'WrapperVersion' and 'InjectorVersion'. Copy only 'd3d9.dll', 'enbhost.exe', and 'enblocal.ini' from 'WrapperVersion' folder ( POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED ), into your Fallout New Vegas.
I'll keep this as no-bullshit-y as possible.
In your driver program, ensure that your New Vegas profile has [b]Anisotropic Filtering[/b] and [b]Anti-Aliasing Mode[/b] set to [b]Use Application Settings[/b].
[img]https://i.imgur.com/ytzJgBY.png[/img]
You can find enblocal.ini presets below. I've set them to use my card's 2048 MB of VRAM; if you have more than that, set it higher. In order to get the minimum VRAM required, load up your game and play for a wee while, and look at the amount of memory used under the ENB overlay's profiler section. Vanilla Skyrim used over 1GB of VRAM, but it should be less with vanilla New Vegas. Cpanel file manager v3 free download.
It's also required that you have New Vegas running in windowed mode, if you don't want to crash upon alt-tabbing with [b]EnableUnsafeMemoryHacks=true[/b]. And that setting is a game changer, as it greatly reduces stuttering if not completely eliminating it, when models and textures are being loaded (e.g, travelling across cells, transitioing from interior <-> exterior). So have New Vegas in windowed mode, and everyone's happy. Also, when a game is in windowed mode (Windows 7 and newer), the game gets triple buffering. This means you can have VSync enabled without the framerate juddering between 15 <-> 30 <-> 60fps.
I also recommend disabling the Steam Overlay for Fallout New Vegas. It causes issues when the interface pops up (e.g, recieving a message from another player) where many objects become fully transparent, and has caused issues for some users when [b]ExpandSystemMemoryX64=true[/b].
How To Install Rudy Enb Fallout New Vegas 2
Explanation of settings:
How To Install Rudy Enb Fallout New Vegas 2017
If you want to use ENB's graphics modifications alongside the ENBoost part, set [b]UseENBoostWithoutGraphics=false[/b].
[b]EnableUnsafeMemoryHacks=true[/b] Brings two major benefits. And these are brought about as the game's models and textures are no longer mirrored into RAM (as is standard with Direct3D 9). Stuttering is exceptionally reduced, as is memory usage in the FalloutNV.exe process.
If you have texture mods installed, with the amount of memory being used exceeding your GPU's VRAM, Set [b]EnableUnsafeMemoryHacks=false[/b], [b]ReduceSystemMemoryUsage=true[/b], [b]AutodetectVideoMemorySize=true[/b]. We lose the benefit of reduced stuttering brought by EnableUnsafeMemoryHacks, but gain the benefit of the game no longer crashing or corrupting when the VRAM is not able to hold all of the game's models, textures, shaders, render targets, and frame buffers. This is done by ENB launching multiple ENBHost.exe processes, that are then filled with the game's models and textures.
If you have a card with a large amount of memory (e.g, 8GB), it's pretty much impossible for you to reach the limits of your VRAM, so you can just keep [b]EnableUnsafeMemoryHacks=true[/b] and have the best of both worlds.
Example enblocal.ini files:
ENB for best performance (no texture replacers, 2GB VRAM): https://pastebin.com/vhpRAFS0
ENB for game with texture mods & small GPU VRAM (size of all loaded resources > GPU VRAM size, ): https://pastebin.com/ix9G7wfg
ENBSeries v0.405 for Fallout 3 / New Vegas
POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Improved performance of ENBoost memory manager to reduce stuttering.
Warning! To run the mod properly, enable HDR in game video options.
Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link: http://skyrim.nexusmods.com/mods/5587.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites.
v0.322: Added fire, light emitters parameters. Fixed some invalid objects classified as particles.
v0.321: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.
v0.278: Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost.
v0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.
v0.263: Fixed not working key to free video memory and fps limiter.
v0.249: Added accumulative antialiasing.
v0.246: Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.
v0.237: Fixed some landscape shaders to remove detailed shadow artifacts.
v0.232: Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.
v0.230: Fixed issues with 'transparent' weapons in some places of New Vegas.
v0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them, ask on the forum.
v0.216: Added memory reducing feature of ENBoost. Improved edge antialiasing.
v0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent. Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under [MEMORY] category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. Added borderless window features for both windowed and full screen modes. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.
v0.190: Fixed first person objects 'transparency' artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.
v0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.
v0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request.
v0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled).
v0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
v0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect.
v0.150: Added detailed shadows.
v0.141: Modified ssao/ssil code, mixer of it and fading.
v0.140: Fixed bug with additional configuration file, removed sun corona parameters and it's disabled at all, because not work properly.
v0.137: Added sun rays.
v0.133: Added GUI for simpler editing, edge antialiasing, interior properties.
v0.121: Optimizations mostly and some bug fixes.
v0.118: ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini. Added effects DOF, SSAO, but SSIL is not working in complex mode yet.
v0.116: Added many per object control parameters to configuration file.
v0.115: Bloom, lenz, eye adaptation, palette and post processing with programmable shader are the only working effects.
download
Improved performance of ENBoost memory manager to reduce stuttering.
Warning! To run the mod properly, enable HDR in game video options.
Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link: http://skyrim.nexusmods.com/mods/5587.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites.
v0.322: Added fire, light emitters parameters. Fixed some invalid objects classified as particles.
v0.321: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.
v0.278: Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost.
v0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.
v0.263: Fixed not working key to free video memory and fps limiter.
v0.249: Added accumulative antialiasing.
v0.246: Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.
v0.237: Fixed some landscape shaders to remove detailed shadow artifacts.
v0.232: Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.
v0.230: Fixed issues with 'transparent' weapons in some places of New Vegas.
v0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them, ask on the forum.
v0.216: Added memory reducing feature of ENBoost. Improved edge antialiasing.
v0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent. Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under [MEMORY] category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. Added borderless window features for both windowed and full screen modes. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.
v0.190: Fixed first person objects 'transparency' artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.
v0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.
v0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request.
v0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled).
v0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
v0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect.
v0.150: Added detailed shadows.
v0.141: Modified ssao/ssil code, mixer of it and fading.
v0.140: Fixed bug with additional configuration file, removed sun corona parameters and it's disabled at all, because not work properly.
v0.137: Added sun rays.
v0.133: Added GUI for simpler editing, edge antialiasing, interior properties.
v0.121: Optimizations mostly and some bug fixes.
v0.118: ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini. Added effects DOF, SSAO, but SSIL is not working in complex mode yet.
v0.116: Added many per object control parameters to configuration file.
v0.115: Bloom, lenz, eye adaptation, palette and post processing with programmable shader are the only working effects.
download